Halo Infinite is out this holiday season for Xbox One, Xbox Series X and PC. Master Chief’s loadout isn’t fixed so you’ll likely be switching between all these weapons throughout your journey. These include the Ravager, a three-round burst weapon with increased melee damage via the blade at the end the Mangler which fires highly damaging kinetic shots the CQS48 bulldog, an evolution of the shotgun with a drum magazine the VK78 Commando rifle which can fire in full auto and the Pulse Carbine. Of course, you can also expect new weapons. Those are two new equipment items that Chief will be able to find and use as you play through the game.” The grapple and the drop shield that we showed are kind of in that concept of a spiritual reboot that harken back to the equipment system in Halo 3. He’ll be able to upgrade equipment items. “We do have a light upgrade system for Chief as he explores this ring. In terms of upgrades, Master Chief will find different equipment items throughout the world like the grappling hook and drop shield to augment his lethality. There’s nothing stopping you from doing that.” Crocker said that, “You may or may not be able to achieve all of the goals you have at the very beginning of the game in all of our spaces, but you can always go back and explore and find more stuff to do. Other aspects of the open world include animals (which you can’t pet but can definitely be shot) and a day/night cycle that will “capture that immersion for players that you’re on this Forerunner ring.” Some areas on the map were also noted in the early-going but don’t worry if you miss them. But we do also want to tell that story, so while you’re doing that we want to keep the story moving forward versus like a nonlinear story or something like that.” There’s definitely a sense of freedom that you haven’t had before. That’s what we mean by open and explore the different places that you can go to. As you get to that point in the game, this is several hours into the campaign, then you have the ability to traverse that whole area and explore where you want to go on the ring. There’s this huge open section of the ring. “What you saw in the demo that we showed, you have this map. That being said, the core focus is on Master Chief’s story. But we are telling a story with a beginning, middle, and end that we want to carry the player through as you go.” This time players will have the freedom to explore the ring. There’s a lot of open gameplay in those previous games, but they’re always in these linear levels. As Lee states, “I would think about it more like kind of delivering on that promise we’ve had from the past. It’s very much in the spirit of previous Halo titles though. As the gameplay video showcased, there’s a lot of new things happening on this Halo ring, like a more open world. ![]() IGN also spoke to studio head Chris Lee and associate creative director Paul Crocker beforehand on on what to expect. ![]() 343 Industries’ Halo Infinite is officially a thing thanks to the reveal of campaign gameplay at the Xbox Games Showcase.
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